Phobos

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caputchin/games/phobos

Clear the demons to prove you're human. A real DOOM-engine captcha.

  • أركيد
  • أكشن

معاينة حيّة

جارٍ تحميل معاينة اللعبة…

إعدادات المعاينة

جرّب اللعبة بإعدادات مختلفة أعلنها المؤلّف. تغيير إعداد يُعيد تحميل اللعبة ليسري القيمة الجديدة عند التركيب.

خصّص هذه اللعبة أكثر في الخطط المدفوعة
  • تجاوز الإعدادات لكلّ مفتاح موقعSolo+
  • حزم لغات موسّعةAlpha+
  • مظاهر لعبة مخصّصةAlpha+
  • علامة بيضاء لواجهة الأداةApex

From the project README

Fetched live from GitHub via jsDelivr

Phobos

Clear the demons to prove you're human. A Caputchin first-party game that drops the visitor into a real, first-person DOOM arena: true 3D, the iconic shotgun, and demons closing in.

License: Phobos is GPL-2.0-only (it links the open-source DOOM engine). Embedding it through the standard check does not place your own site under the GPL. See Licensing.

How it plays

You spawn in the middle of a demon-infested arena, shotgun in hand. Move, turn, and fire to clear the wave. It is the genuine DOOM feel: 3D rooms with a raised platform and varied tech-base walls, charging imps and pinkies, the heads-up display, and DOOM's classic auto-aim (line a demon up horizontally and the shot lands, no precise vertical aiming). Kill the target number of demons and the round is Verified - then keep playing as long as you like.

Every round is different. The demons are placed fresh from a one-time secret the server issues for that attempt, so no two challenges are the same and a layout you have seen before will not come back.

Action Keyboard Touch
Move / strafe W A S D or arrow keys the on-screen pad
Turn A / D or Left / Right the turn buttons
Fire Space, Ctrl, or click the fire button, or tap the view

Why it's a strong check

The score is never taken on trust. When you finish, the server re-plays your actual run inside a sandboxed copy of the same DOOM sim and accepts only the result it recomputes. A bot cannot post a fake "I won" - it has to produce an input that genuinely clears the arena. And because the demons are positioned from that per-attempt secret, a pre-recorded playthrough fails: the monsters are somewhere else, so the recorded shots miss.

Customization

Everything is driven by caputchin.json and resolved by the widget per site:

  • Difficulty - kills required to pass, DOOM skill (1-5), how many demons spawn, fast monsters, respawning monsters, which arena, and an optional time limit. The challenge can be as quick or as punishing as the site wants.
  • Locales - all on-screen text (start screen, controls hint, Verified badge) ships in the 11 official languages and is fully overridable.
  • Skins - light and dark chrome presets the host picks; colors for the background, HUD, buttons, and the Verified badge.

Accessibility and support

  • Keyboard and touch: full WASD / arrow-key play on desktop, and a large on-screen control pad with fire on mobile (multi-touch, so you can turn and fire together).
  • Fixed size: a fixed 16:10 view (native 640x400). It scales down to fit a narrower embed but always keeps that aspect ratio and never exceeds its native size; it does not reflow, so it is not a responsive layout. Give it room.
  • Sound: short SFX (shots, demons, doors) with an on-screen mute toggle, so audio is optional and off-by-a-tap.
  • Phobos is a fast visual shooter, so it is not screen-reader solvable - sites that need a non-visual challenge should pair it with an accessible alternative.

Add it to your site

Phobos runs as a sandboxed widget behind a Caputchin verification check. Preview it live and copy the embed snippet, with your locale, skin, and difficulty presets, from its marketplace listing.

Licensing

Phobos links the open-source DOOM engine, which is GPL-licensed, so the game is GPL-2.0-only.

What this means if you embed Phobos:

  • Your site is unaffected. Phobos runs in Caputchin's sandboxed iframe, so the standard check does not place your site under the GPL.
  • Caputchin carries the obligation. As the distributor, Caputchin publishes the complete corresponding source (the engine included) in this package's engine/ directory.
  • Re-hosting is the exception. If you download and serve the Phobos bundle yourself, you become the distributor and take on the GPL-2.0 obligations directly.

The game ships with no warranty, as stated in the GPL. The full license text is in LICENSE, with engine and game-data attribution in THIRD-PARTY-NOTICES.md.


DOOM is a trademark of id Software LLC; Phobos is not affiliated with or endorsed by id Software, ZeniMax, or Microsoft. It is built on the open-source DOOM engine and free, libre Freedoom game data - no id artwork or game files. See TRADEMARK.md and THIRD-PARTY-NOTICES.md.

Source: github.com/caputchin/games

ألصقها في أيّ صفحة HTML بعد تحميل حزمة الأداة (انظر التثبيت). استبدل عنصر sitekey النائب بعنصرك من لوحة التحكّم.

HTML
<caputchin-game
  sitekey="<your_public_sitekey>"
  game="caputchin/games/phobos"
></caputchin-game>

يجري التحقّق جنبًا إلى جنب مع اللعبة. يتلقّى نموذجك رمزًا مُغلَّفًا في caputchin-token للتحقّق في الخادم عبر /siteverify.

إدخال باللمسلوحة المفاتيحالصوت اختياريّ

لا يتحقّق Caputchin من ذلك. راجع مستودع المؤلف لمعرفة الحقيقة.

اللغات11
  • en
  • zh-Hans
  • es
  • ar
  • pt
  • fr
  • de
  • ru
  • ja
  • ko
  • id
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