Dino Runner

OficialParte de games

caputchin/games/dino-runner

Jump the cactus, duck the birds, and run as far as you can.

  • Arcade
  • Otros

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Personaliza más este juego en los planes de pago
  • Anular configuraciones por clave de sitioSolo+
  • Paquetes de idioma ampliadosAlpha+
  • Skins de juego a medidaAlpha+
  • Marca blanca del shell del widgetApex

From the project README

Fetched live from GitHub via jsDelivr

Dino Runner

Jump the cactus, duck the birds, and run as far as you can. A Caputchin first-party game, recreated from the Chrome offline dino in clean, framework- free TypeScript and rendered with inline SVG so every pixel is skinnable.

How it plays

The runner sprints over a scrolling desert. Obstacles arrive from the right: ground cacti (which clump up to three wide as the run speeds up) and, once the run is fast enough, flying birds. Jump the ground obstacles, duck the low fliers, and survive. Speed ramps up the whole time. The light and dark looks are separate skins the host picks (the dark skin runs under a moon-and-stars night sky); the palette stays fixed for the session.

The game is endless, so success is evaluated at crash time: the first run that reaches the configured pass score reports success (bridge.pass), and so does every later run that beats it. Best score is tracked in memory for the session (the sandboxed iframe has no storage).

Input Keyboard Touch
Jump Space / Up / W tap the field, or the jump button
Duck hold Down / S hold the duck button
Restart Space / Up on the game-over screen the Restart button

Customization

Everything is driven by caputchin.json and resolved by the widget into the game's runtime context:

  • Locales: all on-screen text (including the game-over title the original hard-coded) ships in the 11 official languages and is fully overridable.
  • Skins: light and dark are separate presets the host picks (no in-game switching); each sets the background, foreground, and button colors. All 16 sprites are currentColor SVGs decoded and inlined at runtime, so a customer skin can recolor them or swap the art wholesale (e.g. a different runner) without touching code.
  • Configurations: speed, acceleration, gravity, jump strength, obstacle spacing, the pass score, whether birds spawn, and sound on/off. Ships with default (tuned for short sessions), classic (the original's exact speed + bird timing), casual, hardcore, and calm presets.

Accessibility

Keyboard- and touch-operable, screen-reader labelled, with live-region announcements for run start / game over / new best. Honors prefers-reduced-motion by freezing decorative parallax (clouds, moon, stars) while keeping the core run intact. Note the core challenge is a visual reflex task by nature.

Build

pnpm --filter @caputchin/game-dino-runner build

Produces a single self-contained IIFE at dist/dino-runner.js with every sprite and sound inlined as a data URI, per the Caputchin game bundle constraint.

License

MIT, see LICENSE.

The sprite art and sound effects come from the Chromium open-source "t-rex runner" offline game and are used under its BSD-3-Clause license; see THIRD-PARTY-NOTICES.md.

Source: github.com/caputchin/games

Pégalo en cualquier página HTML tras cargar el bundle del widget (consulta instalación). Reemplaza el marcador de sitekey por el tuyo del panel.

HTML
<caputchin-game
  sitekey="<your_public_sitekey>"
  game="caputchin/games/dino-runner"
></caputchin-game>

La verificación corre junto al juego. Tu formulario recibe un token envuelto en caputchin-token para verificarlo en el backend mediante /siteverify.

AdaptableEntrada táctilTecladoLector de pantallaAudio opcional

Caputchin no lo verifica. Mira el repo del autor para saber qué es cierto.

Idiomas11
  • en
  • zh-Hans
  • es
  • ar
  • pt
  • fr
  • de
  • ru
  • ja
  • ko
  • id
TemaClaro y oscuro
Personalizable
  • Texto
  • Skin
  • Jugabilidad

Los clientes pueden sobrescribir estos ajustes en su propio sitio, según el plan.

Caputchin

caputchin.com