caputchin/games/monkey-maze
Chomp every banana through the jungle maze while the critters hunt you. Grab a power-coconut to turn the tables.
- Arcade
- Other
Live preview
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Preview presets
Try the game with different presets the author declared. Changing a preset reloads the game so the new value takes effect at mount.
From the project README
Fetched live from GitHub via jsDelivrMonkey Maze
Clear the maze of dots while the chasers hunt you. Grab a power dot and, for a few seconds, the hunt flips: the chasers flee and you can catch them. Reach the goal score and you have proven you are human.
Monkey Maze is a Caputchin first-party game. It runs on the melonJS engine, both in your browser and on the server that verifies the round, so the result you see is the result the platform trusts.
How it plays
Steer the runner through the maze, eating dots for points. Four chasers patrol the maze and switch between scattering to their corners and hunting you. A power dot turns them vulnerable for a short window, where eating one is worth a big bonus. The round is won the moment your score reaches the goal.
| Action | Keyboard | Touch |
|---|---|---|
| Move up | Up arrow or W | Up on the on-screen pad |
| Move down | Down arrow or S | Down on the on-screen pad |
| Move left | Left arrow or A | Left on the on-screen pad |
| Move right | Right arrow or D | Right on the on-screen pad |
| Start / play again | Any arrow key | Tap the maze or a pad button |
Customization
A site embedding Monkey Maze can tune it without touching code:
- Goal score and number of chasers, via the game's configuration presets (for example a quick, low-goal round or a tougher challenge).
- Colors, via skin presets (Midnight, Daybreak, Grove, or a custom palette).
- Language, via locale presets covering the official Caputchin languages.
Accessibility and support
- Responsive: the maze fills its container on any screen, portrait or landscape, with no fixed pixel stage.
- Touch: fully playable by touch with an on-screen direction pad sized for fingers. No keyboard or mouse is required to finish a round.
- Keyboard: every action is reachable with the arrow keys or WASD.
- Screen reader: the play area is labelled, and score, dots remaining, and state changes (start, power dot, verified, caught, cleared) are announced.
- Audio: optional. The game is fully playable muted; every cue has a visual equivalent.
Add it to your site
Monkey Maze embeds like every Caputchin game: a single sandboxed widget that runs the verification check for you. Browse the pack, preview it live, and copy its embed snippet from the Caputchin marketplace.
Source: github.com/caputchin/games
Drop into any HTML page after loading the widget bundle (see installation). Replace the sitekey placeholder with your own from the dashboard.
<caputchin-game
sitekey="<your_public_sitekey>"
game="caputchin/games/monkey-maze"
></caputchin-game>Verification runs alongside the game. Your form receives a wrapped token in caputchin-token for backend verification via /siteverify.
Caputchin does not verify these. See the author's repo for ground truth.
- en
- zh-Hans
- es
- ar
- pt
- fr
- de
- ru
- ja
- ko
- id
- Text
- Skin
- Gameplay
Customers can override these presets on their own site, subject to plan.
Caputchin
caputchin.com- Game ID
- caputchin/games/monkey-maze
- GitHub repo
- caputchin/games
- GitHub stars
- 0
- npm package
- @caputchin/game-monkey-maze
- Bundle entry
- dist/monkey-maze.js
- Preferred size
- 420px × 480px
- Pinned version
- 0.2.1
- Bundle URL
- https://cdn.jsdelivr.net/npm/@caputchin/game-monkey-maze@0.2.1/dist/monkey-maze.js
- Subresource integrity
- sha384-71FUa9/4se59S/kWvtYx713OU5MZplpmNJo2OAnGFeroCUJw2yr+kSd8Qbwg6UqG
- Last indexed
- 4 hours ago