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From the project README
Fetched live from GitHub via jsDelivrFruit Slash
Swipe to slice the flying fruit, avoid the bombs. A Caputchin first-party game, written clean-room in framework-free TypeScript and rendered on a 2D canvas so the play field is opaque to DOM scrapers.
How it plays
Fruit and the occasional bomb are launched from the bottom of the field on real projectile arcs (constant horizontal velocity, gravity-only vertical). They enter and leave only through the bottom border, never crossing a side or the top. Swipe across a fruit to slice it; let a fruit fall past the floor unsliced, or slice a bomb, and you lose a life.
Slicing the configured pass score of fruit reports success (bridge.pass)
and lights a Verified badge, but the round does not stop there: you keep
slicing to raise your score, and the final (highest) score is re-reported when
the round ends. The round ends only when lives run out. Difficulty ramps up
over time (faster spawns, more bombs), so the score chase gets harder.
Sound effects (slice / miss / verify) are synthesized at runtime (no audio files); an in-game mute toggle turns them on/off, and the host can default them off via config. Colors, the fruit palette, and optional fruit/bomb art are skinnable; difficulty (pass score, lives, spawn rate, gravity, bomb chance) is configurable; all copy is localized. Light and dark are separate skins the host picks.
Frame-rate independence
The game runs its own requestAnimationFrame loop driven by real elapsed time:
every physics step is scaled by the delta in seconds (clamped after a stall),
and the field is rendered every frame at the native refresh rate. The arc plays
at the same real-world speed on a 60Hz or a 240Hz display. This is enforced by
tests/frame-rate.test.ts; do not reintroduce any per-frame ("MS_PER_FRAME")
coupling.
Storage
The game runs in a sandboxed, opaque-origin iframe, so localStorage is
unavailable. No score is persisted; session state is in memory only.
Source: github.com/caputchin/games
加载挂件包后,把它放进任意 HTML 页面(见安装)。把 sitekey 占位符换成你在仪表盘里的那个。
<caputchin-game
sitekey="<your_public_sitekey>"
game="caputchin/games/fruit-slash"
></caputchin-game>验证与游戏并行运行。你的表单会在 caputchin-token 里收到一个包装好的令牌,用于通过 /siteverify 在后端验证。
Caputchin 不会核实这些。具体以作者的仓库为准。
- en
- zh-Hans
- es
- ar
- pt
- fr
- de
- ru
- ja
- ko
- id
- 文本
- 皮肤
- 玩法
客户可在自己的站点上覆盖这些预设,视方案而定。
Caputchin
caputchin.com- 游戏 ID
- caputchin/games/fruit-slash
- GitHub 仓库
- caputchin/games
- GitHub 星标
- 0
- npm 包
- @caputchin/game-fruit-slash
- 包入口
- dist/fruit-slash.js
- 首选尺寸
- 800px × 420px
- 首选布局
- Modal
- 锁定的版本
- 0.3.2
- 包 URL
- https://cdn.jsdelivr.net/npm/@caputchin/game-fruit-slash@0.3.2/dist/fruit-slash.js
- 子资源完整性
- sha384-wxxiQyH9rz8ppZ5x0H4E8+gT8MFEN+UlRDuRpHHwqMmLCFwPJkXixI87z2A2/w+6
- 上次索引
- 5 小时前