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From the project README
Fetched live from GitHub via jsDelivrDino Runner
Jump the cactus, duck the birds, and run as far as you can. A Caputchin first-party game, recreated from the Chrome offline dino in clean, framework- free TypeScript and rendered with inline SVG so every pixel is skinnable.
How it plays
The runner sprints over a scrolling desert. Obstacles arrive from the right: ground cacti (which clump up to three wide as the run speeds up) and, once the run is fast enough, flying birds. Jump the ground obstacles, duck the low fliers, and survive. Speed ramps up the whole time. The light and dark looks are separate skins the host picks (the dark skin runs under a moon-and-stars night sky); the palette stays fixed for the session.
The game is endless, so success is evaluated at crash time: the first run that
reaches the configured pass score reports success (bridge.pass), and so
does every later run that beats it. Best score is tracked in memory for the
session (the sandboxed iframe has no storage).
| Input | Keyboard | Touch |
|---|---|---|
| Jump | Space / Up / W |
tap the field, or the jump button |
| Duck | hold Down / S |
hold the duck button |
| Restart | Space / Up on the game-over screen |
the Restart button |
Customization
Everything is driven by caputchin.json and resolved by the
widget into the game's runtime context:
- Locales: all on-screen text (including the game-over title the original hard-coded) ships in the 11 official languages and is fully overridable.
- Skins:
lightanddarkare separate presets the host picks (no in-game switching); each sets the background, foreground, and button colors. All 16 sprites arecurrentColorSVGs decoded and inlined at runtime, so a customer skin can recolor them or swap the art wholesale (e.g. a different runner) without touching code. - Configurations: speed, acceleration, gravity, jump strength, obstacle
spacing, the pass score, whether birds spawn, and sound on/off. Ships with
default(tuned for short sessions),classic(the original's exact speed + bird timing),casual,hardcore, andcalmpresets.
Accessibility
Keyboard- and touch-operable, screen-reader labelled, with live-region
announcements for run start / game over / new best. Honors
prefers-reduced-motion by freezing decorative parallax (clouds, moon, stars)
while keeping the core run intact. Note the core challenge is a visual reflex
task by nature.
Build
pnpm --filter @caputchin/game-dino-runner build
Produces a single self-contained IIFE at dist/dino-runner.js with every
sprite and sound inlined as a data URI, per the Caputchin game bundle
constraint.
License
MIT, see LICENSE.
The sprite art and sound effects come from the Chromium open-source "t-rex runner" offline game and are used under its BSD-3-Clause license; see THIRD-PARTY-NOTICES.md.
Source: github.com/caputchin/games
ウィジェットバンドルを読み込んだあと、任意の HTML ページに貼り付けてください(インストールを参照)。sitekey のプレースホルダーをダッシュボードのご自身のものに置き換えてください。
<caputchin-game
sitekey="<your_public_sitekey>"
game="caputchin/games/dino-runner"
></caputchin-game>検証はゲームと並行して実行されます。フォームは caputchin-token にラップされたトークンを受け取り、/siteverify 経由でバックエンド検証に使います。
Caputchin はこれを検証していません。正確な情報は作者のリポジトリをご確認ください。
- en
- zh-Hans
- es
- ar
- pt
- fr
- de
- ru
- ja
- ko
- id
- テキスト
- スキン
- ゲームプレイ
お客様はこれらのプリセットを自社サイトで上書きできます。プランによります。
Caputchin
caputchin.com- ゲーム ID
- caputchin/games/dino-runner
- GitHub リポジトリ
- caputchin/games
- GitHub スター
- 0
- npm パッケージ
- @caputchin/game-dino-runner
- バンドルのエントリ
- dist/dino-runner.js
- 推奨サイズ
- 600px × 150px
- 推奨レイアウト
- Inline
- 固定したバージョン
- 0.4.2
- バンドル URL
- https://cdn.jsdelivr.net/npm/@caputchin/game-dino-runner@0.4.2/dist/dino-runner.js
- サブリソース完全性
- sha384-dthzNEHWoTL4DXKyzrFz9DF2o2gMowsqUEdLzcKMNrtUFARbGMfjW1DlsKHRc23P
- 最終インデックス
- 5 時間前