Phobos

公式games の一部

caputchin/games/phobos

Clear the demons to prove you're human. A real DOOM-engine captcha.

  • アーケード
  • アクション

ライブプレビュー

ゲームプレビューを読み込み中…

プレビューのプリセット

作者が宣言したさまざまなプリセットでゲームを試せます。プリセットを変えるとゲームが再読み込みされ、新しい値がマウント時に反映されます。

有料プランでこのゲームをさらにカスタマイズ
  • サイトキーごとに設定を上書きSolo+
  • 拡張言語パックAlpha+
  • カスタムゲームスキンAlpha+
  • ウィジェットシェルのホワイトラベル化Apex

From the project README

Fetched live from GitHub via jsDelivr

Phobos

Clear the demons to prove you're human. A Caputchin first-party game that drops the visitor into a real, first-person DOOM arena: true 3D, the iconic shotgun, and demons closing in.

License: Phobos is GPL-2.0-only (it links the open-source DOOM engine). Embedding it through the standard check does not place your own site under the GPL. See Licensing.

How it plays

You spawn in the middle of a demon-infested arena, shotgun in hand. Move, turn, and fire to clear the wave. It is the genuine DOOM feel: 3D rooms with a raised platform and varied tech-base walls, charging imps and pinkies, the heads-up display, and DOOM's classic auto-aim (line a demon up horizontally and the shot lands, no precise vertical aiming). Kill the target number of demons and the round is Verified - then keep playing as long as you like.

Every round is different. The demons are placed fresh from a one-time secret the server issues for that attempt, so no two challenges are the same and a layout you have seen before will not come back.

Action Keyboard Touch
Move / strafe W A S D or arrow keys the on-screen pad
Turn A / D or Left / Right the turn buttons
Fire Space, Ctrl, or click the fire button, or tap the view

Why it's a strong check

The score is never taken on trust. When you finish, the server re-plays your actual run inside a sandboxed copy of the same DOOM sim and accepts only the result it recomputes. A bot cannot post a fake "I won" - it has to produce an input that genuinely clears the arena. And because the demons are positioned from that per-attempt secret, a pre-recorded playthrough fails: the monsters are somewhere else, so the recorded shots miss.

Customization

Everything is driven by caputchin.json and resolved by the widget per site:

  • Difficulty - kills required to pass, DOOM skill (1-5), how many demons spawn, fast monsters, respawning monsters, which arena, and an optional time limit. The challenge can be as quick or as punishing as the site wants.
  • Locales - all on-screen text (start screen, controls hint, Verified badge) ships in the 11 official languages and is fully overridable.
  • Skins - light and dark chrome presets the host picks; colors for the background, HUD, buttons, and the Verified badge.

Accessibility and support

  • Keyboard and touch: full WASD / arrow-key play on desktop, and a large on-screen control pad with fire on mobile (multi-touch, so you can turn and fire together).
  • Fixed size: a fixed 16:10 view (native 640x400). It scales down to fit a narrower embed but always keeps that aspect ratio and never exceeds its native size; it does not reflow, so it is not a responsive layout. Give it room.
  • Sound: short SFX (shots, demons, doors) with an on-screen mute toggle, so audio is optional and off-by-a-tap.
  • Phobos is a fast visual shooter, so it is not screen-reader solvable - sites that need a non-visual challenge should pair it with an accessible alternative.

Add it to your site

Phobos runs as a sandboxed widget behind a Caputchin verification check. Preview it live and copy the embed snippet, with your locale, skin, and difficulty presets, from its marketplace listing.

Licensing

Phobos links the open-source DOOM engine, which is GPL-licensed, so the game is GPL-2.0-only.

What this means if you embed Phobos:

  • Your site is unaffected. Phobos runs in Caputchin's sandboxed iframe, so the standard check does not place your site under the GPL.
  • Caputchin carries the obligation. As the distributor, Caputchin publishes the complete corresponding source (the engine included) in this package's engine/ directory.
  • Re-hosting is the exception. If you download and serve the Phobos bundle yourself, you become the distributor and take on the GPL-2.0 obligations directly.

The game ships with no warranty, as stated in the GPL. The full license text is in LICENSE, with engine and game-data attribution in THIRD-PARTY-NOTICES.md.


DOOM is a trademark of id Software LLC; Phobos is not affiliated with or endorsed by id Software, ZeniMax, or Microsoft. It is built on the open-source DOOM engine and free, libre Freedoom game data - no id artwork or game files. See TRADEMARK.md and THIRD-PARTY-NOTICES.md.

Source: github.com/caputchin/games

ウィジェットバンドルを読み込んだあと、任意の HTML ページに貼り付けてください(インストールを参照)。sitekey のプレースホルダーをダッシュボードのご自身のものに置き換えてください。

HTML
<caputchin-game
  sitekey="<your_public_sitekey>"
  game="caputchin/games/phobos"
></caputchin-game>

検証はゲームと並行して実行されます。フォームは caputchin-token にラップされたトークンを受け取り、/siteverify 経由でバックエンド検証に使います。

タッチ入力キーボード音声は任意

Caputchin はこれを検証していません。正確な情報は作者のリポジトリをご確認ください。

言語11
  • en
  • zh-Hans
  • es
  • ar
  • pt
  • fr
  • de
  • ru
  • ja
  • ko
  • id
テーマライトとダーク
カスタマイズ可
  • テキスト
  • スキン
  • ゲームプレイ

お客様はこれらのプリセットを自社サイトで上書きできます。プランによります。

Caputchin

caputchin.com

Phobos · Caputchin Marketplace