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From the project README
Fetched live from GitHub via jsDelivrFruit Slash
Swipe to slice the flying fruit, avoid the bombs. A Caputchin first-party game, written clean-room in framework-free TypeScript and rendered on a 2D canvas so the play field is opaque to DOM scrapers.
How it plays
Fruit and the occasional bomb are launched from the bottom of the field on real projectile arcs (constant horizontal velocity, gravity-only vertical). They enter and leave only through the bottom border, never crossing a side or the top. Swipe across a fruit to slice it; let a fruit fall past the floor unsliced, or slice a bomb, and you lose a life.
Slicing the configured pass score of fruit reports success (bridge.pass)
and lights a Verified badge, but the round does not stop there: you keep
slicing to raise your score, and the final (highest) score is re-reported when
the round ends. The round ends only when lives run out. Difficulty ramps up
over time (faster spawns, more bombs), so the score chase gets harder.
Sound effects (slice / miss / verify) are synthesized at runtime (no audio files); an in-game mute toggle turns them on/off, and the host can default them off via config. Colors, the fruit palette, and optional fruit/bomb art are skinnable; difficulty (pass score, lives, spawn rate, gravity, bomb chance) is configurable; all copy is localized. Light and dark are separate skins the host picks.
Frame-rate independence
The game runs its own requestAnimationFrame loop driven by real elapsed time:
every physics step is scaled by the delta in seconds (clamped after a stall),
and the field is rendered every frame at the native refresh rate. The arc plays
at the same real-world speed on a 60Hz or a 240Hz display. This is enforced by
tests/frame-rate.test.ts; do not reintroduce any per-frame ("MS_PER_FRAME")
coupling.
Storage
The game runs in a sandboxed, opaque-origin iframe, so localStorage is
unavailable. No score is persisted; session state is in memory only.
Source: github.com/caputchin/games
위젯 번들을 로드한 뒤 아무 HTML 페이지에나 붙여 넣으세요(설치 참고). sitekey 자리표시자를 대시보드에 있는 본인 것으로 바꾸세요.
<caputchin-game
sitekey="<your_public_sitekey>"
game="caputchin/games/fruit-slash"
></caputchin-game>검증은 게임과 나란히 실행됩니다. 폼은 caputchin-token에 래핑된 토큰을 받아 /siteverify를 통해 백엔드에서 검증합니다.
Caputchin은 이를 확인하지 않아요. 정확한 내용은 작성자의 저장소를 확인하세요.
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Caputchin
caputchin.com- 게임 ID
- caputchin/games/fruit-slash
- GitHub 리포지토리
- caputchin/games
- GitHub 스타
- 0
- npm 패키지
- @caputchin/game-fruit-slash
- 번들 진입점
- dist/fruit-slash.js
- 선호 크기
- 800px × 420px
- 선호 레이아웃
- Modal
- 고정된 버전
- 0.3.2
- 번들 URL
- https://cdn.jsdelivr.net/npm/@caputchin/game-fruit-slash@0.3.2/dist/fruit-slash.js
- 하위 리소스 무결성
- sha384-wxxiQyH9rz8ppZ5x0H4E8+gT8MFEN+UlRDuRpHHwqMmLCFwPJkXixI87z2A2/w+6
- 마지막 인덱싱
- 5 시간 전