caputchin/games/monkey-maze
Chomp every banana through the jungle maze while the critters hunt you. Grab a power-coconut to turn the tables.
- Arcade
- Outros
Prévia ao vivo
Carregando a prévia do jogo…
Presets da prévia
Experimente o jogo com os diferentes presets que o autor declarou. Trocar um preset recarrega o jogo para o novo valor valer na montagem.
From the project README
Fetched live from GitHub via jsDelivrMonkey Maze
Clear the maze of dots while the chasers hunt you. Grab a power dot and, for a few seconds, the hunt flips: the chasers flee and you can catch them. Reach the goal score and you have proven you are human.
Monkey Maze is a Caputchin first-party game. It runs on the melonJS engine, both in your browser and on the server that verifies the round, so the result you see is the result the platform trusts.
How it plays
Steer the runner through the maze, eating dots for points. Four chasers patrol the maze and switch between scattering to their corners and hunting you. A power dot turns them vulnerable for a short window, where eating one is worth a big bonus. The round is won the moment your score reaches the goal.
| Action | Keyboard | Touch |
|---|---|---|
| Move up | Up arrow or W | Up on the on-screen pad |
| Move down | Down arrow or S | Down on the on-screen pad |
| Move left | Left arrow or A | Left on the on-screen pad |
| Move right | Right arrow or D | Right on the on-screen pad |
| Start / play again | Any arrow key | Tap the maze or a pad button |
Customization
A site embedding Monkey Maze can tune it without touching code:
- Goal score and number of chasers, via the game's configuration presets (for example a quick, low-goal round or a tougher challenge).
- Colors, via skin presets (Midnight, Daybreak, Grove, or a custom palette).
- Language, via locale presets covering the official Caputchin languages.
Accessibility and support
- Responsive: the maze fills its container on any screen, portrait or landscape, with no fixed pixel stage.
- Touch: fully playable by touch with an on-screen direction pad sized for fingers. No keyboard or mouse is required to finish a round.
- Keyboard: every action is reachable with the arrow keys or WASD.
- Screen reader: the play area is labelled, and score, dots remaining, and state changes (start, power dot, verified, caught, cleared) are announced.
- Audio: optional. The game is fully playable muted; every cue has a visual equivalent.
Add it to your site
Monkey Maze embeds like every Caputchin game: a single sandboxed widget that runs the verification check for you. Browse the pack, preview it live, and copy its embed snippet from the Caputchin marketplace.
Source: github.com/caputchin/games
Cole em qualquer página HTML depois de carregar o bundle do widget (veja instalação). Troque o espaço reservado de sitekey pelo seu, do painel.
<caputchin-game
sitekey="<your_public_sitekey>"
game="caputchin/games/monkey-maze"
></caputchin-game>A verificação roda junto com o jogo. Seu formulário recebe um token empacotado em caputchin-token para verificação no backend via /siteverify.
A Caputchin não verifica isso. Veja o repositório do autor para saber o que é real.
- en
- zh-Hans
- es
- ar
- pt
- fr
- de
- ru
- ja
- ko
- id
- Texto
- Skin
- Jogabilidade
Os clientes podem sobrescrever esses ajustes no próprio site, conforme o plano.
Caputchin
caputchin.com- ID do jogo
- caputchin/games/monkey-maze
- Repo do GitHub
- caputchin/games
- Estrelas no GitHub
- 0
- pacote npm
- @caputchin/game-monkey-maze
- Ponto de entrada do bundle
- dist/monkey-maze.js
- Tamanho preferido
- 420px × 480px
- Versão fixada
- 0.2.1
- URL do bundle
- https://cdn.jsdelivr.net/npm/@caputchin/game-monkey-maze@0.2.1/dist/monkey-maze.js
- Integridade do sub-recurso
- sha384-71FUa9/4se59S/kWvtYx713OU5MZplpmNJo2OAnGFeroCUJw2yr+kSd8Qbwg6UqG
- Última indexação
- há 5 horas