Paddle Rally

OficialParte de games

caputchin/games/paddle-rally

Rally the ball past your rival. First to three points proves you're human.

  • Arcade
  • Outros

Prévia ao vivo

Carregando a prévia do jogo…

Presets da prévia

Experimente o jogo com os diferentes presets que o autor declarou. Trocar um preset recarrega o jogo para o novo valor valer na montagem.

Personalize mais este jogo nos planos pagos
  • Sobrepor configs por chave de siteSolo+
  • Pacotes de idioma ampliadosAlpha+
  • Skins de jogo sob medidaAlpha+
  • White-label do shell do widgetApex

From the project README

Fetched live from GitHub via jsDelivr

Paddle Rally

Rally the ball to prove you're human. Paddle Rally is a Pong-style Caputchin captcha built on the Phaser engine, one of the first-party Core Pack games. It ships two modes, chosen by the site owner:

  • Rival (default): classic Pong against a CPU paddle, first to the target points. A deliberate flick of your paddle puts spin on the ball to out-skill the rival; a held key cannot.
  • Solo: no rival. The right side is a wall; keep the ball alive and survive a target number of returns. The ball runs faster here, since there's no rival to outrun, so it's a pure reflex test.

How it plays

Rival: keep the ball in play and slip it past your rival's paddle to score. First to the target (three points by default) wins and clears the check; a sharp flick angles the ball where the rival isn't. After a win you can keep rallying in a relaxed endless mode that isn't scored.

Solo: the ball bounces off the right wall back to you; keep returning it. Survive the target number of returns (five by default) and you clear the check; miss once and you retry. The ball ranges the full court and speeds up, so it rewards tracking.

Action Keyboard Touch / pointer
Move your paddle up Up arrow or W drag up
Move your paddle down Down arrow or S drag down
Keep playing after a round Space tap

Your paddle is on the left.

Customization

Site owners can tune Paddle Rally from the marketplace, no code required:

  • Gameplay (configurations): mode (rival or solo), points to win / returns to survive, paddle speed, difficulty, and sound. Presets: default (rival), hardcore (rival), solo, solo-fast.
  • Languages (locales): ships the full official language set (English plus ten more). Pick one, or let it follow the visitor's browser.
  • Look (skins): court, paddle, and ball colors, in dark and light themes. Presets: default, night, sandlot.

Accessibility and support

  • Keyboard: fully playable with the arrow keys (or W and S) and space.
  • Touch: fully playable by dragging anywhere on a phone or tablet.
  • Responsive: fills any container size and aspect ratio, portrait or landscape, with no letterboxing.
  • Screen reader: the score and each serve are announced through a live region, and the play area carries a descriptive label. The announcer follows the active language and reading direction.
  • Audio: optional. Short procedural blips mark the serve, paddle hits, and wall bounces; turn them off with the sound setting. Every cue is also shown on screen, so Paddle Rally is fully playable muted.

Security model

Paddle Rally is a skill check: it filters non-playing input, not all automation. Be clear-eyed about what that means. Both modes share the same posture.

  • What it stops, by construction: a paddle that sits still or holds one direction never wins. In rival mode it imparts no flick, so its shots stay soft and the rival always returns them; in solo mode the ball ranges the full court, so a still paddle is always left behind. Non-playing input loses, in either mode.
  • What it does not claim: Paddle Rally is not a Turing test. A program that genuinely tracks and returns the ball plays the way a person does and can pass, as it could for any skill-based challenge. A random/erratic bot can also luck through at a small, bounded rate (a few percent at the easiest settings, lower at the defaults). It is a probabilistic filter, not a proof.
  • Where it fits: the game is one signal. Caputchin combines it with behavioral and server-side checks; it is never the sole line of defense.
  • Why a win can't be forged: the verdict is recomputed by deterministic server-side replay of your recorded inputs, so the result cannot be faked in the browser.

Add it to your site

Paddle Rally embeds like any Caputchin game: a single element, sandboxed behind a Caputchin verification check, with zero tracking. Browse the pack, preview Paddle Rally live, and copy its embed snippet from the Caputchin marketplace.

Source: github.com/caputchin/games

Cole em qualquer página HTML depois de carregar o bundle do widget (veja instalação). Troque o espaço reservado de sitekey pelo seu, do painel.

HTML
<caputchin-game
  sitekey="<your_public_sitekey>"
  game="caputchin/games/paddle-rally"
></caputchin-game>

A verificação roda junto com o jogo. Seu formulário recebe um token empacotado em caputchin-token para verificação no backend via /siteverify.

ResponsivoEntrada por toqueTecladoLeitor de telaÁudio opcional

A Caputchin não verifica isso. Veja o repositório do autor para saber o que é real.

Idiomas11
  • en
  • zh-Hans
  • es
  • ar
  • pt
  • fr
  • de
  • ru
  • ja
  • ko
  • id
TemaClaro e escuro
Personalizável
  • Texto
  • Skin
  • Jogabilidade

Os clientes podem sobrescrever esses ajustes no próprio site, conforme o plano.

Caputchin

caputchin.com