caputchin/games/paddle-rally
Rally the ball past your rival. First to three points proves you're human.
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From the project README
Fetched live from GitHub via jsDelivrPaddle Rally
Rally the ball to prove you're human. Paddle Rally is a Pong-style Caputchin captcha built on the Phaser engine, one of the first-party Core Pack games. It ships two modes, chosen by the site owner:
- Rival (default): classic Pong against a CPU paddle, first to the target points. A deliberate flick of your paddle puts spin on the ball to out-skill the rival; a held key cannot.
- Solo: no rival. The right side is a wall; keep the ball alive and survive a target number of returns. The ball runs faster here, since there's no rival to outrun, so it's a pure reflex test.
How it plays
Rival: keep the ball in play and slip it past your rival's paddle to score. First to the target (three points by default) wins and clears the check; a sharp flick angles the ball where the rival isn't. After a win you can keep rallying in a relaxed endless mode that isn't scored.
Solo: the ball bounces off the right wall back to you; keep returning it. Survive the target number of returns (five by default) and you clear the check; miss once and you retry. The ball ranges the full court and speeds up, so it rewards tracking.
| Action | Keyboard | Touch / pointer |
|---|---|---|
| Move your paddle up | Up arrow or W | drag up |
| Move your paddle down | Down arrow or S | drag down |
| Keep playing after a round | Space | tap |
Your paddle is on the left.
Customization
Site owners can tune Paddle Rally from the marketplace, no code required:
- Gameplay (configurations): mode (rival or solo), points to win / returns to survive, paddle speed, difficulty, and sound. Presets:
default(rival),hardcore(rival),solo,solo-fast. - Languages (locales): ships the full official language set (English plus ten more). Pick one, or let it follow the visitor's browser.
- Look (skins): court, paddle, and ball colors, in dark and light themes. Presets:
default,night,sandlot.
Accessibility and support
- Keyboard: fully playable with the arrow keys (or W and S) and space.
- Touch: fully playable by dragging anywhere on a phone or tablet.
- Responsive: fills any container size and aspect ratio, portrait or landscape, with no letterboxing.
- Screen reader: the score and each serve are announced through a live region, and the play area carries a descriptive label. The announcer follows the active language and reading direction.
- Audio: optional. Short procedural blips mark the serve, paddle hits, and wall bounces; turn them off with the sound setting. Every cue is also shown on screen, so Paddle Rally is fully playable muted.
Security model
Paddle Rally is a skill check: it filters non-playing input, not all automation. Be clear-eyed about what that means. Both modes share the same posture.
- What it stops, by construction: a paddle that sits still or holds one direction never wins. In rival mode it imparts no flick, so its shots stay soft and the rival always returns them; in solo mode the ball ranges the full court, so a still paddle is always left behind. Non-playing input loses, in either mode.
- What it does not claim: Paddle Rally is not a Turing test. A program that genuinely tracks and returns the ball plays the way a person does and can pass, as it could for any skill-based challenge. A random/erratic bot can also luck through at a small, bounded rate (a few percent at the easiest settings, lower at the defaults). It is a probabilistic filter, not a proof.
- Where it fits: the game is one signal. Caputchin combines it with behavioral and server-side checks; it is never the sole line of defense.
- Why a win can't be forged: the verdict is recomputed by deterministic server-side replay of your recorded inputs, so the result cannot be faked in the browser.
Add it to your site
Paddle Rally embeds like any Caputchin game: a single element, sandboxed behind a Caputchin verification check, with zero tracking. Browse the pack, preview Paddle Rally live, and copy its embed snippet from the Caputchin marketplace.
Source: github.com/caputchin/games
Cole em qualquer página HTML depois de carregar o bundle do widget (veja instalação). Troque o espaço reservado de sitekey pelo seu, do painel.
<caputchin-game
sitekey="<your_public_sitekey>"
game="caputchin/games/paddle-rally"
></caputchin-game>A verificação roda junto com o jogo. Seu formulário recebe um token empacotado em caputchin-token para verificação no backend via /siteverify.
A Caputchin não verifica isso. Veja o repositório do autor para saber o que é real.
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- Texto
- Skin
- Jogabilidade
Os clientes podem sobrescrever esses ajustes no próprio site, conforme o plano.
Caputchin
caputchin.com- ID do jogo
- caputchin/games/paddle-rally
- Repo do GitHub
- caputchin/games
- Estrelas no GitHub
- 0
- pacote npm
- @caputchin/game-paddle-rally
- Ponto de entrada do bundle
- dist/paddle-rally.js
- Tamanho preferido
- 640px × 400px
- Versão fixada
- 0.2.0
- URL do bundle
- https://cdn.jsdelivr.net/npm/@caputchin/game-paddle-rally@0.2.0/dist/paddle-rally.js
- Integridade do sub-recurso
- sha384-6c/FU3FhYEyPF1hSPr7zMrQWrZUbEYsULb0p3bFhpoWItaSY18yZSBp2MNS+ilno
- Última indexação
- há 5 horas