Dino Runner

OffiziellTeil von games

caputchin/games/dino-runner

Jump the cactus, duck the birds, and run as far as you can.

  • Arcade
  • Sonstiges

Live-Vorschau

Spielvorschau wird geladen…

Vorschau-Presets

Probier das Spiel mit den verschiedenen Presets, die der Autor deklariert hat. Ein Preset zu wechseln lädt das Spiel neu, damit der neue Wert beim Mounten greift.

Passe dieses Spiel auf bezahlten Plänen weiter an
  • Configs pro Site-Key überschreibenSolo+
  • Erweiterte SprachpaketeAlpha+
  • Eigene Spiel-SkinsAlpha+
  • Widget-Shell als White-LabelApex

From the project README

Fetched live from GitHub via jsDelivr

Dino Runner

Jump the cactus, duck the birds, and run as far as you can. A Caputchin first-party game, recreated from the Chrome offline dino in clean, framework- free TypeScript and rendered with inline SVG so every pixel is skinnable.

How it plays

The runner sprints over a scrolling desert. Obstacles arrive from the right: ground cacti (which clump up to three wide as the run speeds up) and, once the run is fast enough, flying birds. Jump the ground obstacles, duck the low fliers, and survive. Speed ramps up the whole time. The light and dark looks are separate skins the host picks (the dark skin runs under a moon-and-stars night sky); the palette stays fixed for the session.

The game is endless, so success is evaluated at crash time: the first run that reaches the configured pass score reports success (bridge.pass), and so does every later run that beats it. Best score is tracked in memory for the session (the sandboxed iframe has no storage).

Input Keyboard Touch
Jump Space / Up / W tap the field, or the jump button
Duck hold Down / S hold the duck button
Restart Space / Up on the game-over screen the Restart button

Customization

Everything is driven by caputchin.json and resolved by the widget into the game's runtime context:

  • Locales: all on-screen text (including the game-over title the original hard-coded) ships in the 11 official languages and is fully overridable.
  • Skins: light and dark are separate presets the host picks (no in-game switching); each sets the background, foreground, and button colors. All 16 sprites are currentColor SVGs decoded and inlined at runtime, so a customer skin can recolor them or swap the art wholesale (e.g. a different runner) without touching code.
  • Configurations: speed, acceleration, gravity, jump strength, obstacle spacing, the pass score, whether birds spawn, and sound on/off. Ships with default (tuned for short sessions), classic (the original's exact speed + bird timing), casual, hardcore, and calm presets.

Accessibility

Keyboard- and touch-operable, screen-reader labelled, with live-region announcements for run start / game over / new best. Honors prefers-reduced-motion by freezing decorative parallax (clouds, moon, stars) while keeping the core run intact. Note the core challenge is a visual reflex task by nature.

Build

pnpm --filter @caputchin/game-dino-runner build

Produces a single self-contained IIFE at dist/dino-runner.js with every sprite and sound inlined as a data URI, per the Caputchin game bundle constraint.

License

MIT, see LICENSE.

The sprite art and sound effects come from the Chromium open-source "t-rex runner" offline game and are used under its BSD-3-Clause license; see THIRD-PARTY-NOTICES.md.

Source: github.com/caputchin/games

Füg es in eine beliebige HTML-Seite ein, nachdem du das Widget-Bundle geladen hast (siehe Installation). Ersetz den Sitekey-Platzhalter durch deinen eigenen aus dem Dashboard.

HTML
<caputchin-game
  sitekey="<your_public_sitekey>"
  game="caputchin/games/dino-runner"
></caputchin-game>

Die Verifizierung läuft parallel zum Spiel. Dein Formular erhält ein umhülltes Token in caputchin-token zur Backend-Verifizierung über /siteverify.

ResponsivTouch-EingabeTastaturScreenreaderAudio optional

Caputchin prüft diese nicht. Sieh im Repo des Autors nach, was wirklich stimmt.

Sprachen11
  • en
  • zh-Hans
  • es
  • ar
  • pt
  • fr
  • de
  • ru
  • ja
  • ko
  • id
DesignHell und dunkel
Anpassbar
  • Text
  • Skin
  • Gameplay

Kunden können diese Voreinstellungen auf der eigenen Seite überschreiben, je nach Tarif.

Caputchin

caputchin.com