caputchin/games/phobos
Clear the demons to prove you're human. A real DOOM-engine captcha.
- Arcade
- Action
Live-Vorschau
Spielvorschau wird geladen…
Vorschau-Presets
Probier das Spiel mit den verschiedenen Presets, die der Autor deklariert hat. Ein Preset zu wechseln lädt das Spiel neu, damit der neue Wert beim Mounten greift.
From the project README
Fetched live from GitHub via jsDelivrPhobos
Clear the demons to prove you're human. A Caputchin first-party game that drops the visitor into a real, first-person DOOM arena: true 3D, the iconic shotgun, and demons closing in.
License: Phobos is GPL-2.0-only (it links the open-source DOOM engine). Embedding it through the standard check does not place your own site under the GPL. See Licensing.
How it plays
You spawn in the middle of a demon-infested arena, shotgun in hand. Move, turn, and fire to clear the wave. It is the genuine DOOM feel: 3D rooms with a raised platform and varied tech-base walls, charging imps and pinkies, the heads-up display, and DOOM's classic auto-aim (line a demon up horizontally and the shot lands, no precise vertical aiming). Kill the target number of demons and the round is Verified - then keep playing as long as you like.
Every round is different. The demons are placed fresh from a one-time secret the server issues for that attempt, so no two challenges are the same and a layout you have seen before will not come back.
| Action | Keyboard | Touch |
|---|---|---|
| Move / strafe | W A S D or arrow keys |
the on-screen pad |
| Turn | A / D or Left / Right |
the turn buttons |
| Fire | Space, Ctrl, or click |
the fire button, or tap the view |
Why it's a strong check
The score is never taken on trust. When you finish, the server re-plays your actual run inside a sandboxed copy of the same DOOM sim and accepts only the result it recomputes. A bot cannot post a fake "I won" - it has to produce an input that genuinely clears the arena. And because the demons are positioned from that per-attempt secret, a pre-recorded playthrough fails: the monsters are somewhere else, so the recorded shots miss.
Customization
Everything is driven by caputchin.json and resolved by the
widget per site:
- Difficulty - kills required to pass, DOOM skill (1-5), how many demons spawn, fast monsters, respawning monsters, which arena, and an optional time limit. The challenge can be as quick or as punishing as the site wants.
- Locales - all on-screen text (start screen, controls hint, Verified badge) ships in the 11 official languages and is fully overridable.
- Skins - light and dark chrome presets the host picks; colors for the background, HUD, buttons, and the Verified badge.
Accessibility and support
- Keyboard and touch: full WASD / arrow-key play on desktop, and a large on-screen control pad with fire on mobile (multi-touch, so you can turn and fire together).
- Fixed size: a fixed 16:10 view (native 640x400). It scales down to fit a narrower embed but always keeps that aspect ratio and never exceeds its native size; it does not reflow, so it is not a responsive layout. Give it room.
- Sound: short SFX (shots, demons, doors) with an on-screen mute toggle, so audio is optional and off-by-a-tap.
- Phobos is a fast visual shooter, so it is not screen-reader solvable - sites that need a non-visual challenge should pair it with an accessible alternative.
Add it to your site
Phobos runs as a sandboxed widget behind a Caputchin verification check. Preview it live and copy the embed snippet, with your locale, skin, and difficulty presets, from its marketplace listing.
Licensing
Phobos links the open-source DOOM engine, which is GPL-licensed, so the game is GPL-2.0-only.
What this means if you embed Phobos:
- Your site is unaffected. Phobos runs in Caputchin's sandboxed iframe, so the standard check does not place your site under the GPL.
- Caputchin carries the obligation. As the distributor, Caputchin publishes
the complete corresponding source (the engine included) in this package's
engine/directory. - Re-hosting is the exception. If you download and serve the Phobos bundle yourself, you become the distributor and take on the GPL-2.0 obligations directly.
The game ships with no warranty, as stated in the GPL. The full license text is
in LICENSE, with engine and game-data attribution in
THIRD-PARTY-NOTICES.md.
DOOM is a trademark of id Software LLC; Phobos is not affiliated with or endorsed
by id Software, ZeniMax, or Microsoft. It is built on the open-source DOOM engine
and free, libre Freedoom game data - no id artwork or game files. See
TRADEMARK.md and THIRD-PARTY-NOTICES.md.
Source: github.com/caputchin/games
Füg es in eine beliebige HTML-Seite ein, nachdem du das Widget-Bundle geladen hast (siehe Installation). Ersetz den Sitekey-Platzhalter durch deinen eigenen aus dem Dashboard.
<caputchin-game
sitekey="<your_public_sitekey>"
game="caputchin/games/phobos"
></caputchin-game>Die Verifizierung läuft parallel zum Spiel. Dein Formular erhält ein umhülltes Token in caputchin-token zur Backend-Verifizierung über /siteverify.
Caputchin prüft diese nicht. Sieh im Repo des Autors nach, was wirklich stimmt.
- en
- zh-Hans
- es
- ar
- pt
- fr
- de
- ru
- ja
- ko
- id
- Text
- Skin
- Gameplay
Kunden können diese Voreinstellungen auf der eigenen Seite überschreiben, je nach Tarif.
Caputchin
caputchin.com- Spiel-ID
- caputchin/games/phobos
- GitHub-Repo
- caputchin/games
- GitHub-Sterne
- 0
- npm-Paket
- @caputchin/game-phobos
- Bundle-Einstiegspunkt
- dist/phobos.js
- Bevorzugte Größe
- 640px × 400px
- Bevorzugtes Layout
- Modal
- Angeheftete Version
- 0.2.4
- Bundle-URL
- https://cdn.jsdelivr.net/npm/@caputchin/game-phobos@0.2.4/dist/phobos.js
- Subressourcen-Integrität
- sha384-KpZeqlm+a8q63UIKo1Scm0MXvaeO5e315Pf5jk3oCKhBCSlQwu7YOCX1sd5relyA
- Zuletzt indexiert
- vor 5 Stunden