Monkey Maze

OfficielFait partie de games

caputchin/games/monkey-maze

Chomp every banana through the jungle maze while the critters hunt you. Grab a power-coconut to turn the tables.

  • Arcade
  • Autre

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  • Remplacer les configs par clé de siteSolo+
  • Packs de langues étendusAlpha+
  • Skins de jeu sur mesureAlpha+
  • Marque blanche du shell du widgetApex

From the project README

Fetched live from GitHub via jsDelivr

Monkey Maze

Clear the maze of dots while the chasers hunt you. Grab a power dot and, for a few seconds, the hunt flips: the chasers flee and you can catch them. Reach the goal score and you have proven you are human.

Monkey Maze is a Caputchin first-party game. It runs on the melonJS engine, both in your browser and on the server that verifies the round, so the result you see is the result the platform trusts.

How it plays

Steer the runner through the maze, eating dots for points. Four chasers patrol the maze and switch between scattering to their corners and hunting you. A power dot turns them vulnerable for a short window, where eating one is worth a big bonus. The round is won the moment your score reaches the goal.

Action Keyboard Touch
Move up Up arrow or W Up on the on-screen pad
Move down Down arrow or S Down on the on-screen pad
Move left Left arrow or A Left on the on-screen pad
Move right Right arrow or D Right on the on-screen pad
Start / play again Any arrow key Tap the maze or a pad button

Customization

A site embedding Monkey Maze can tune it without touching code:

  • Goal score and number of chasers, via the game's configuration presets (for example a quick, low-goal round or a tougher challenge).
  • Colors, via skin presets (Midnight, Daybreak, Grove, or a custom palette).
  • Language, via locale presets covering the official Caputchin languages.

Accessibility and support

  • Responsive: the maze fills its container on any screen, portrait or landscape, with no fixed pixel stage.
  • Touch: fully playable by touch with an on-screen direction pad sized for fingers. No keyboard or mouse is required to finish a round.
  • Keyboard: every action is reachable with the arrow keys or WASD.
  • Screen reader: the play area is labelled, and score, dots remaining, and state changes (start, power dot, verified, caught, cleared) are announced.
  • Audio: optional. The game is fully playable muted; every cue has a visual equivalent.

Add it to your site

Monkey Maze embeds like every Caputchin game: a single sandboxed widget that runs the verification check for you. Browse the pack, preview it live, and copy its embed snippet from the Caputchin marketplace.

Source: github.com/caputchin/games

Colle-le dans n'importe quelle page HTML après avoir chargé le bundle du widget (voir installation). Remplace l'espace réservé sitekey par le tien, depuis le tableau de bord.

HTML
<caputchin-game
  sitekey="<your_public_sitekey>"
  game="caputchin/games/monkey-maze"
></caputchin-game>

La vérification tourne en parallèle du jeu. Ton formulaire reçoit un token encapsulé dans caputchin-token pour la vérification côté backend via /siteverify.

RéactifSaisie tactileClavierLecteur d'écranAudio facultatif

Caputchin ne le vérifie pas. Regarde le dépôt de l'auteur pour la vérité.

Langues11
  • en
  • zh-Hans
  • es
  • ar
  • pt
  • fr
  • de
  • ru
  • ja
  • ko
  • id
ThèmeClair et sombre
Personnalisable
  • Texte
  • Skin
  • Gameplay

Les clients peuvent remplacer ces préréglages sur leur propre site, selon le plan.

Caputchin

caputchin.com